Wednesday, December 22, 2010
Reflection
First of all, I plan to use technology to get to know my students. When the teacher understands the way individual students learn, it opens the classroom up to flexibility with instruction and develops the perspective of studying students as individuals instead of as a group (Tomlinson, 2009). I will use technology at the beginning of the year to gain an understanding of students’ interests and learning styles through a questionnaire on Survey Monkey and a webquest.
The second action I recently began in my classroom and plan to continue to expand is using technology to differentiate my assessments. I started using different methods to guide my teaching and provide immediate feedback, such as ActiVotes, educational software, and online tutorials. “Giving students feedback seemed to be more productive than giving them grades” (Tomlinson, 2008, p.10).
The next immediate action I hope to take is to call on the help of my colleagues to share ideas and materials (Tomlinson, 1999). I hope to meet with this group on a regular basis to help each other with new technologies and plan together. Finding peers who wish to grow with you will create a support group to deal with a possible frustrating situation. The teachers at our school were recently given MacBooks and taught to use iChat to communicate. This feature can be extremely helpful, especially if the colleagues you are collaborating with are in a different building.
Finally, I hope to continue learning and trying new technologies. Effective teachers have a mindset and willingness to continue to be a learner (Laureate Education, Inc., 2009). To keep my instruction fresh and engaging, I will read articles and attend trainings that deal with implementing technology into the classroom. Once I find a new technology that seems promising, I will experiment with the technology and adapt the use of the technology to fit my students’ needs.
“Integrating technology into a classroom of diverse learners is a difficult process” (Bray, Brown, & Green, 2004, p. 31). Technology should be integrated one step at a time. The teacher needs to experiment with technology and get comfortable using and teaching with technology. Oftentimes teachers can rely on the help of the students when using technology tools. Students of today grow up using technology and have a comfort level beyond what many teachers are capable of depending on how long they have been teaching.
References
Bray, M., Brown, A., & Green, T. (2004). Technology and the Diverse Learner: A Guide to Classroom Practice. Thousand Oaks, CA: Corwin Press.
Center for Applied Special Technology. (2009). UDL guidelines, version 1.0. Retrieved from http://www.udlcenter.org/aboutudl/udlguidelines
Laureate Education, Inc. (Producer). (2009). Putting it All Togethe [Motion picture]. Reaching and Engaging All Learners Through Technology. Baltimore: Author.
Tomlinson, C. (1999). Differentiated classroom: Responding to the needs of all Learners. Alexandria, VA: Association for Supervision & Curriculum Development. learners. Retrieved from the Walden Library ebrary.
Tomlinson, C. (2009). Learning profiles and achievement. School Administrator. 66(2) 28–33. Retrieved from Education Research Complete database.
Friday, October 29, 2010
Final Reflection
The GAME plan I developed involved implementing technology tools as a way to assess my students progress and creating a classroom website. When I first set my goals, I was over ambitious. I expected to complete both goals within a few weeks. However, I ran into a variety of problems as I began to work towards my goals. Time was limited for creating my website and resources were limited when I was in need of the technology departments help. In the end, both goals were well on their way to being successful despite changing from short-term to long-term goals.
Laureate Education, Inc. (Producer). (2009). Program seven. Assessing Student Learning [Motion picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
Wednesday, October 20, 2010
Using the GAME Plan with my Students
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009). Program two. Promoting Creative Thinking with Technology [Motion picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
Wednesday, October 13, 2010
Revising My GAME Plan
Effective assessment informs the teacher what the students know as well as what the students need to spend more time on. There are many different formats teachers can use to assess students. Having a variety of ways to assess students will lead to more valid results. Students not only learn differently, they communicate knowledge differently also. This leads me to the reason I chose my second goal: to use Activotes as an assessment tool in my classroom. Using Activotes would be considered a forced-choice assessment format. “A benefit of this assessment format is that it can be quick to administer and score” (Cennamo, Ross, & Ertmer, 2009, p. 143). I have learned this first hand this past week, as I used the Activotes for the first time. I was able to quickly give and score a short, 5 question quiz. I used the quiz as a close activity to a lesson and used the results to guide my plans the next day. I spent the beginning of the next period addressing the concepts the students appeared to need more time on. By simply putting this tool in the students’ hands, I was able to keep their attention during the entire quiz. I would like to extend this goal to using other technology tools for assessment. Having the students make a rap using their multiplication facts and creating a movie as the final product, for example.
“While technology is not essential to creating authentic, learner-centered instruction, it offers a powerful resource for engaging students in authentic experience, typically increasing both their motivation and their learning” (Cennamo, Ross, & Ertmer, 2009, p. 51). Both of my goals work towards incorporating technology into my classroom daily so the students are learning 21st century skills and participating in authentic learning.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009). Program 6. Meeting Students’ Needs with Technology, Part 1 [Motion picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
Wednesday, October 6, 2010
Evaluating My GAME Plan Progress
My GAME plan goals include creating a classroom website and proving my students with different assessment strategies involving technology tools.
After reading the responses from my colleagues in this course, I explored some of their suggestions in regards to my website goal. I found two major perks at onmycalendar.com. The first one is the calendar feature. Each student has a personal “What’s up” calendar that can be updated in one simple step. Also, the website can be used no matter what school I’m teaching at. This is something I did not consider until recently. If I’m taking the time and effort to create a great website, I want to be able to use the website when I change to a different school. I have decided to start a new website at the above site which brings me back to square one on my first goal. However, I have come to terms with my goals being long-term and am taking my time to create and implement them.
Wednesday, September 29, 2010
Monitoring My GAME Plan
Creating my classroom website is slow moving. I was able to complete a homepage with a menu down the side listing the different pages available. Realistically, my webpage will not be completed until the middle of the school year. I will still send home a flyer to parents about the availability of the website but I will modify my plan to wait until my next full school year to survey the parents. I have received a school schedule to place on the website. The lunch menu changes each month and I now realize I need to find the place on our school’s public drive that keeps the menus so I do not need to count on someone to email it to me each month. Overall, I learned that time is a major factor influencing the progress on my website. Once my website is set up, I think it will be a great tool to use for parent communication. Also, as I learn more about my parents and my students this school year, I have come to the conclusion that the website will be a great tool for disorganized students who do not bring any information home to their parents (Cennamo, Ross, & Ertmer, 2009).
The activotes have not been hooked up for use on my Promethean Board, so my second goal is at a standstill. The learning resources from this week discuss the use of wireless response systems when assessing students in the classroom. “This type of live polling of responses is ideal for monitoring learning through formative assessment and can help you and your students quickly determine content areas that require further instruction or where there are obvious gaps in understanding” (Cennamo, Ross, and Ertmer, 2009, p. 145). Once I am able to use the activotes, I will be able to take a quick assessment of what the students understand from a lesson and use that to guide my follow-up.
References:
Wednesday, September 22, 2010
Carrying Out My GAME Plan
I need a variety of resources to carry out my game plan. The first goal I chose was to create a website that would be helpful to my students and parents. The resources I will need to build the website are a computer with Internet access and communication with the office secretaries in my building to get school schedules, lunch menus, and other documents to put on my personal website. According to Dr. Ross, a website can be used as an organizational tool for many students and parents (Laureate Education Inc., 2008). The additional information I need will come in later when I give the parents and students a survey about how often they use the website and any suggestions for additional information they would like displayed there. My intended learning strategy is to model how to use the website and the different options available to the students and parents. So far I have begun creating the website. I will not be able to introduce the website at meet the teacher night this year because that has passed. However, I will send home a flyer with details about the website when it is completed.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009). Program 6. Meeting Students’ Needs with Technology, Part 1 [Motion picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
Wednesday, September 15, 2010
Developing My Personal GAME Plan
Set Goals:
The goals I chose fall under the “Model Digital-Age Work and Learning” and “Design and Develop Digital-Age Learning Experiences” NET Standards (2008). My first goal is to create a website to communicate information to my students and their parents. The second goal is to use a variety of technology tools to assess my students’ knowledge of the content.
Take Action:
I will create a website with a variety of different pages for the students and parents to use. Some of the sections will include: schedules, homework, upcoming events, extra practice, and useful websites. I will inform the parents of my website on meet the teacher night and encourage them to use the website on a daily basis to stay informed. To meet my second goal I will explore the options available to me to assess my students. I will try a few of the assessment options, such as SMART Board response systems, PowerPoint presentations, and Digital Storytelling (Cennamo, Ross, & Ertmer, 2009)
Monitor:
I will send a short survey home to poll the parents about how often they use the website and if they found the website helpful. I will include a section in the survey where the parents can offer suggestions for the website and comment on the ease of use. I will do the same activity with my students. After trying some of the assessment strategies I researched, I will decide the advantages and disadvantages of assessing the students in these ways. I will also look at the validity of the results and make sure the type of assessment shows the students knowledge of the content.
Evaluate and Extend:
Once I get the results of the parent and student surveys, I will update the website. I will then add interactive components where the parents can contact me and where the students can interact with each other on the website as well. I will also display student work, without giving out student information (Cennamo, Ross, & Ertmer, 2009). I will continue to use the forms of assessment I found successful and continue to research new ideas for testing students’ knowledge. Nichole Allmann discusses using technology to target multiple intelligences (Laureate Education Inc., 2009a). During assessment, this is necessary as well because some students may need the test read aloud or students may need the use of visuals or manipulatives. Finally, I will collaborate with my colleagues to see which assessments work best in their classroom.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful
Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers. Retrieved September 14, 2010, from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
Laureate Education, Inc. (Producer). (2009a). Program four. Enriching Content Area Learning Experiences with Technology, Part 2 [Motion picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
Laureate Education, Inc. (Producer). (2009b). Program three. Enriching Content Area Learning Experiences with Technology, Part 1 [Motion picture]. Integrating Technology Across the Content Areas. Baltimore: Author.
Thursday, June 24, 2010
Final Reflection
As I look back on my personal theory of learning from the beginning of this course, I realize there is only one major addition I would make. A challenging and non-threatening environment, a variety of instructional strategies, and connections to everyday life are the three things I listed for instruction to be effective. With teaching today’s 21st century students, I would add to not only use a variety of instructional strategies but also to use many different technology tools as learning tools within the classroom. “Teaching, learning, and technology work together to achieve the ultimate goal of effective knowledge transfer” (Lever-Duffy & McDonald, 2008, p. 26). Today’s students need more than paper and pencil activities to be engaged in a lesson and technology gives the teacher the power to provide the students with more.
The two technology tools I would like to use in the future is a virtual field trip and a WebQuest. Both virtual field trips and WebQuests can be used within the cooperative learning theory. Interacting with others in cooperative groups helps build student confidence with using the technology tools and learning the new material (Laureate Education, Inc. 2008a). Both of these tools are inquiry-based so the students are finding the information on their own which leads to a higher level of engagement.
The first long-term goal I would like to achieve is to use technology primarily as learning tools for my students. The first step would be to introduce the students to all the technology tools available to them. Then I would provide mini lessons that incorporate each of these tools. Eventually, I would be able to assign an activity that used a technology tool and the students would be able to complete the activity independently.
The second long-term goal I would like to make is use technology to accomplish more collaborative learning activities. I would first use simple pair-share activities to begin working on appropriate social skills when working in a cooperative group. Then I would start with a small project for the students to work on in small groups and work up to a more in depth assignment. I believe that providing students with a variety of different instructional strategies is important for the students to continue to stay engaged. Overall, this class has given me a lot of great ideas to incorporate into my classroom.
References:
Laureate Education, Inc. (Producer). (2008a). Program eight. Social Learning Theories [Motion picture]. Bridging learning theory, instruction and technology. Baltimore: Author.
Laureate Education, Inc. (Producer). (2008b). Program thirteen. Technology: Instructional Tool vs. Learning Tool [Motion picture]. Bridging learning theory, instruction and technology. Baltimore: Author.
Lever-Duffy, J. & McDonald, J. (2008). Theoretical Foundations (Laureate Education,Inc., custom ed.). Boston, MA: Pearson Education, Inc.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Wednesday, June 2, 2010
Cooperative Learning and Social Learning Theories
Many different networking tools directly correlate to social learning theories and cooperative learning. When students work together to create or experience webquests, blogs, or facebook pages, they have to interact with one another. Using these tools together can help the students build confidence with their ability to correctly use the tools.
Here is a video that supports the idea that learning and developing is based on the influences, such as people, around them.
http://openlearn.open.ac.uk/mod/resource/view.php?id=216542
Voicethread
References:
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Laureate Education, Inc. (Producer). (2008). Program eight. Social Learning Theories [Motion picture]. Bridging learning theory, instruction and technology. Baltimore: Author.
Wednesday, May 26, 2010
Strategies that Correlate with Constructivist/Constructionist Learning Theories
Students can have first hand experiences in many different ways by generating and testing hypotheses. "When students generate and test hypotheses, they are engaging in complex mental process, applying content knowledge like facts and vocabulary, and enhancing their overall understanding of the content" (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 202). When students are creating and testing hypotheses they are considering a question and making a prediction based on what they already know. Therefore, students can make very diverse predictions that would be unique to each of them. Also, when testing the hypotheses, the students are finding out for themselves if their prediction is correct or not, creating a first hand experience.
Problem based learning tools can be effectively incorporated into the above types of learning experiences. Teachers can use project based learning tools to explore their experiments, to inform others of their experiments, and/or to get others involved. I found many helpful websites when exploring problem based learning tools.
The first website I found is a site for teachers to create a checklist when using a problem based learning tool.
The Learning Box website has interactive internet activities, children's stories and multimedia units, and problem solving software available.
Monsters 2009 is a project made by a variety of teachers and students from all over the world. This is a neat idea!!
Think Quest is a website that schools can join for free and then use to create classroom projects.
References:
Laureate Education, Inc. (Producer). (2008). Program seven. Constructionist and Constructivist Learning Theories [Motion picture]. Bridging learning theory, instruction and technology. Baltimore: Author.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Monday, May 17, 2010
Cognitivism in Practice
Meaningful learning is required in order for understanding and retention to take place. Concept maps are considered graphic organizers to aid students in understanding information. When the students have a tool to structure the links between what they already know and the new information they are being exposed to, the students are being given the chance to discover personal connections. The learning is made meaningful by making it personal. Mind maps are another type of concept map that can be used to understand a topic and how that topic fits with prior knowledge. The following article discusses why mind maps are useful and gives simple directions on how to make mind maps, including tips on how to improve your mind map.
Mind Maps, Note Taking Skills, and Techniques
A virtual field trip is a terrific tool for discovery learning. First, give the students a topic to explore and a few questions to focus their explorations. Then, take the students to the computer lab and give them access to a virtual field trip site. Finally, let the learning begin. This is a hands-on, concrete experience for the students to take part in.
Great Virtual Field Trip Site
Both concept maps and virtual field trips can increase motivation for students to take control of their own learning. Engagement also increases because the students are using new, unique tools that allow them to make their own connections and learning experiences.
References:
Novak, J. D. & CaƱas, A. J. (2008). The theory underlying concept maps and how to construct and use them, Technical Report IHMC CmapTools 2006-01 Rev 01-2008. Retrieved from the Institute for Human and Machine Cognition Web site: http://cmap.ihmc.us/Publications/ResearchPapers/TheoryUnderlyingConceptMaps.pdf
Wednesday, May 12, 2010
How Reinforcing Effort and Homework Correlate with Behaviorism
"Effort is the most important factor in achievement" (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 155). Teachers need to take the time to help students understand the importance of putting forth their best effort into each classroom activity. One of the best ways to create this understanding is to teach the students to keep track of their effort and achievement for a period of time. When the students improve their effort and are able to see an increase in their achievement as a result of this, they are being positively reinforced. Students take more responsibility for their successes and failures.
Homework is an opportunity to provide extra practice and support for a skill the student has already been taught. A homework policy must be established within the behavior plan. There must be rewards for completing all homework and doing it well along with consequences for not choosing to complete the homework or doing it poorly. Homework must have a clear purpose and not simply be busy work (Pitler, Hubbell, Kuhn, & Malenoski, 2007). The following website discusses the necessity of homework and how to make assignments purposeful.
When Homework Becomes Busy Work
Reinforcing effort and having a homework policy correlates directly with behaviorism. Through instruction, effort can be understood and enhanced by the students. Both effort and homework will create responsibility within the students which will improve the overall attitude and behavior within a classroom.
References:
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
About Me
- Allison H
- Welcome! I am a fourth grade teacher currently enrolled in a masters program with Walden University.